Rules Discussion for Teamcommander

 
Some months ago we spoke about Mulligan. 

Let’s see what Mulligan types are there, what are the pros and cons, and what Mulligans should do. While we still think our mulligan is best, we like to discuss with you !

The history of the Mulligan:

1.) Magic was originally published without a mulligan rule.

2.) The first official mulligan rule was introduced by the DCI in 1994: (known as the original mulligan)
A player with an initial hand consisting either of all lands or no lands at all could reveal their hand, shuffle it back into their deck, and then draw a new, full hand of seven cards. This process was allowed only one time per player. (“all land/no land”-condition !)

3.) A new rule was tested out 1997 in Boston, and finally instated during the Paris Pro tour, hence it is known as the Paris mulligan:
Without any prerequisite, a player could take a mulligan if he wasn’t satisfied with his starting hand. The player didn’t neew to reveal their hand. The player had to shuffle his hand back into their library, and draw a new hand with one card less than prior to the mulligan. Multiple mulligans were allowed, up to starting with 0 hand cards.

3.a) For Commandergames, the „Partial Paris Mulligan“ or simply Partial mulligan or Partial Paris became popular, though it was never an official mulligan rule:
Instead of putting their entire hand back into their library, a player may choose to put a number of cards from their hand aside face down, then draw that number of cards minus one, after which they shuffle the cards they set aside into their library. The big difference is that not the entire hand is shuffled back, but players may chose which cards are to keep and which are set aside, AND that shuffling is executed after all the mulligans, ensuring, that the set aside cards are not to be drawn again for the starting hand.

This is the Mulligan we use as Teamcommander Mulligan. It was the most popular mulligan since now. The single difference you might notice is that in Teamcommander, the first mulligan is for free, but this is not a big exception enforced by us, but the official rules for Teamplay (2HG) by WotC, granting a free Mulligan in teamplays.

4.) The Vancouver mulligan rule was first tested at Pro Tour Vancouver:
The process is also very similar to the Paris mulligan, with the addition that any player who keeps an opening hand with fewer cards than their starting hand size may scry 1. Like the previous Paris mulligan rules, this mulligan is intended to reduce the frequency of „non-games“, where the winner is effectively determined by the contents of the players‘ opening hands.

5.) The London mulligan, which is the official mulligan at the moment, was introduced in 2019.
To take a mulligan, a player shuffles the cards in their hand back into their library, draws a new hand of cards equal to their starting hand size, then puts a number of those cards equal to the number of times that player has taken a mulligan on the bottom of their library in any order.

In other words:

  • Draw seven cards every time you mulligan.
  • When you are satisfied, you put a card back on the bottom of your library for each time you have mulliganed.
  • No scrying.

 

6.) Also far from official, there is the Gabriel Special Surprise, or GSS Mulligan:
Each player initially draws 10 cards, then selects 3 cards that they do not want and shuffles these 3 cards back into their library.

People often stick to old times and mix up mulligans now, still believing that the actual mulligan includes scrying by example. Other players think you get a free mulligan whenever you have 0, 1, 6 or 7 lands in your starting hand (which is 50% of all conditions regarding 2,3,4,5 lands doesn’t grant you a mulligan), which is of course also not true – the idea behind this was just that 0,1, 6 or 7 lands are mostly not considered a good starting hand in a competetive play, and you should reconsider taking a mulligan.

While the London mulligan is the official mulligan, it was really surprising to see the following:

Commander mulligan
The Commander rules committee informally advises deviating from the London mulligan and allows „free“ mulligans even in games with only two players, and suggests that shuffling be reduced by setting aside unwanted hands, rather than shuffling in each one, until after a hand is kept.
 
You can read it here : SOURCE !
 
Wow, that was an indirect condirmation that our Rules for Mulligans (first mulligan for free, setting aside unwanted cards and reshuffling after all mulligans are taken) seem to be the way for Commander, and especially Teamcommander play.
 

Okay, what are the pros and cons and of course, what is the intention ?

Like WotC said, the frequency of „non-games“ should be toned down, nontheless rules persons often point out, that „mana-screw“ and „mana flood“ are part of the game and players need to make a reasonable effort with their land counts, average mana cost, external mana sources and deck quality by filter cards. It is a complicated balance, as non-games aren’t fun nor entertaining for both sides, but „unlimited“ mulligans can be abused in deck-building (reducing land count) or „tutoring“ for an ideal „combo“ starting hand.

Like said, magic is a game of tactical and strategical decisions, but also includes a portion of luck. The luck factor can be diminished by playing several games, though. A player who is always screwed should reconsider tuning his deck, or hoping for far more luck next time, as it is unlikely to be screwed several times while also being allowed to take mulligans.

So what are the pros and cons ?

If you reshuffle your set aside cards every time, there is the possibility to redraw the cards again, and the propability to draw more lands (avoding being screwed) doesn’t change: you draw a completely new hand from your whole existing library.

If you set aside your whole handcards, the propability changes. Your library has suddenly less cards (92 if you mulligan for the first time with a single commander also being set aside in the command zone), and the ratio of lands and nonland cards is now higher. (we leave it to the maths nerds among you to calculate exactly, but assuming you play 36 lands the ratio is about 3% higher if you set aside 7 nonland cards). If you always set aside your full hand and draw cards a new, the chance to get a higher starting land count is higher,

If you set aside a selected number of cards, and keep the other cards in hand, the propability to get 3 or more lands in your starting hand is even higher. you can also filter a bit, looking for the right mana colors for your commander, or holding a good nonland card. Players often just tend to hold „good cards“ and try to get a nice start: „if I draw one more mana, I could play this and that“, and get angry if they don’t draw mana. Of course you can also use this kind of mulligand to keep good nonland cards, but you should as an advise aggressively and primary mulligan to get lands and avoid mana screws.

So what do you think ? Should we adopt to the London rules ? Should we stay at the Partial Paris ? Would you enjoy the GSS ?

 

We are open for feedback !!!! Thanks !

 

Have Fun and Good Games ! – The Team Commander-Team